Creating a Simple Roblox Player Info Script

If you're building a game and need to track stats, setting up a solid roblox player info script is one of the first things you'll want to tackle. It's one of those foundational pieces of code that seems small but actually does a lot of heavy lifting. Whether you want to see how old a player's account is to prevent bots from joining, or you just want to display a player's username and rank over their head, getting the right script in place is key.

When I first started messing around in Roblox Studio, I thought grabbing player data would be this massive, complicated headache. It turns out that the Players service makes it pretty straightforward. You don't need to be a coding genius to pull basic info; you just need to know which properties to look for and how to handle them without breaking your game.

Why Bother With a Player Info Script?

You might be wondering why you'd even need a specific roblox player info script if Roblox already shows you who's in the game. Well, the default leaderboard is fine, but it's limited. If you're making a simulator, an RPG, or a competitive shooter, you need more than just a name.

For starters, customization is everything. If you want to show a player's "Level" or "Prestige" next to their name, you're going to need a script that fetches that data and displays it. Plus, there's the moderation side of things. A lot of developers use these scripts to check a player's AccountAge. If someone joins your game and their account is only 10 minutes old, there's a decent chance they might be there to cause trouble or bypass a ban. By scripting a check for that info, you can automatically flag them or restrict certain features until their account is older.

Setting Up the Basics

To get started, you'll usually be working within a Script located in ServerScriptService. You want the server to handle this info because it's more secure. If you do it all on the client side (in a LocalScript), exploiters can mess with the data more easily.

The first thing your roblox player info script needs to do is listen for when a player joins. You do this using the PlayerAdded event. It looks something like this:

```lua local Players = game:GetService("Players")

Players.PlayerAdded:Connect(function(player) print("New player joined: " .. player.Name) print("User ID: " .. player.UserId) print("Account Age: " .. player.AccountAge .. " days") end) ```

This tiny bit of code is the skeleton for almost every player tracking system. It grabs the Name, the unique UserId (which never changes even if they change their name), and the AccountAge. It's simple, but it's the starting point for everything else.

Making the Data Useful with UI

Just printing stuff to the output window isn't very helpful for the players. You usually want to display this information in the game world. One of the coolest ways to use a roblox player info script is by creating an overhead GUI. You've probably seen these in games—the little floating tags that show a player's name and maybe their group rank.

To do this, you'd create a BillboardGui in your assets and then have your script clone it onto the player's head whenever their character spawns. Inside that GUI, you'd have a TextLabel that gets updated with the player's info.

The trick here is using the CharacterAdded event inside your PlayerAdded function. Since a player's character might die and respawn, you need the script to re-attach the info tag every single time they pop back into the world. It's a bit of extra logic, but it keeps the info visible throughout the entire session.

Handling More Detailed Stats

Once you've got the name and ID down, you might want to get fancy. Did you know you can check if a player is a member of a specific group directly through your roblox player info script? This is huge for roleplay games or clan-based games.

Using player:GetRoleInGroup(GroupId), you can find out if someone is a "Member," an "Admin," or the "Owner." You can then use that info to change the color of their name tag or give them special tools. It makes the game feel way more professional when the script automatically recognizes who's who without you having to manually give people permissions.

Another thing people often ask about is "MembershipType." You can actually check if a player has Premium or not. It's a nice touch to add a little Premium icon next to their name in your custom info display. It doesn't really change the gameplay, but it's one of those small details that makes a game feel "finished."

Privacy and Security Considerations

We have to talk about the boring stuff for a second: security. When you're writing a roblox player info script, you should be careful about what info you're sending back and forth. Roblox is pretty good about protecting private data, but as a dev, you should never try to script ways to get info that isn't publicly available. Stick to the properties provided in the Player object.

Also, avoid "Trusting the Client." If your script allows a player to change their own displayed "Level" or "Rank" through a RemoteEvent without server-side verification, someone is going to exploit that. Always make sure the server is the "source of truth." The server should check the database (DataStore), see what the player's level actually is, and then tell the player info script what to display. Don't let the player's computer tell the server what their stats are.

Putting It All Together

If you want to build a really robust system, you'll eventually want to combine your roblox player info script with a DataStore. That way, when a player leaves and comes back, the script can fetch their saved "Total Playtime" or "Kills" and show it right there on their profile card or overhead tag.

It sounds like a lot, but if you take it step by step—start with the name, then the account age, then the group rank—it all starts to click. You'll find that you use these same snippets of code in almost every project you work on. It's basically the "Hello World" of Roblox game systems.

Anyway, don't get too bogged down in making it perfect right away. Start with a basic script that prints the player's name and ID. Once that's working, try making a simple UI to show it. Before you know it, you'll have a fully functional player info system that makes your game feel much more interactive and professional.

Final Thoughts for Beginners

If you're stuck, the Roblox Creator Documentation is actually pretty decent for looking up specific properties of the Player object. Just search for "Player" and you'll see a massive list of everything you can grab, from DisplayName (which is different from their username!) to LocaleId (which tells you what language they use).

The more you experiment with your roblox player info script, the more ideas you'll get for features. Maybe you want to highlight players who have been in the game for over an hour, or maybe you want to give a special badge to players who joined during the first week of your game's release. All of that is possible once you have the basic script running. Happy scripting!